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Question by thk123 · Jan 27, 2014 at 10:13 PM · raycast2d-physics

Raycast2D ignore one object

Sorry if this has been asked before, I can't seem to find any solution that doesn't involve layers.

I want to raycast from the position of an object a certain distance and see what I hit. How can I make this not simply detect the object whose position I am starting out.

Layers are not suitable for this as lots of objects will be using the same behaviour to check collisions against objects of other types. I need to only ignore the one that is doing the ray check.

I would rather not do RaycastAll as this feels unnecessarily expensive when I am only interested in the first object that is not the object doing the raycast.

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Answer by komodor · Jan 28, 2014 at 04:49 PM

i would http://docs.unity3d.com/Documentation/ScriptReference/Physics2D.RaycastAll.html and exclude the gameObject and I see you don't want to use it :)

another option might be to disable or move the object or just it's collider before raycast and then enable / put it back

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Answer by JCX · Apr 07, 2014 at 11:18 PM

after some time i have another idea for solution

 colliderToIgnore.enabled = false;
 rh = Physics.Raycast(.....);
 colliderToIgnore.enabled = true;
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