Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by ashi200 · Apr 22, 2014 at 01:42 PM · raycast2d-physicsmouse-dragcollider 2ddrag objects

Dragging an Object with mouse in 2D

i want to drag a paddle in my game with mouse.I want game object to be dragged with mouse.The object is meant to be moved in y-axis only.Any help would be really appreciated.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by NoseKills · Apr 22, 2014 at 06:56 PM

Something like this in an Update method of your Game class:

 // convert the touched screen position to 3D world position
 //        Vector3 touchPos = Camera.main.ScreenToWorldPoint(Input.touches[0].position); // when using touch
         Vector3 touchPos = Camera.main.ScreenToWorldPoint(Input.mousePosition); // when using mouse
 
         // get the current position of the paddle GameObject or whatever you want to move
         Vector3 originalPaddlePos = paddleGameObject.transform.position;
 
         // replace the y coordinate with the y of touched pos.
         originalPaddlePos.y = touchPos.y;
 
         // set the paddle position to the modified one
         paddleGameObject.transform.position = originalPaddlePos;

If you're using a physics engine you might want to move the paddle by applying forces to it rather than just moving it. Moving it might cause strange issues as you might just tell the paddle to move on top of the ball during 1 frame etc.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image ashi200 · Apr 25, 2014 at 12:29 PM 0
Share

although i marked it as answer but this script is causing problems.$$anonymous$$y gameObject seems to run towards left of screen and it stays there no matter where i touch.can you please tell why this is happening?

avatar image NoseKills · Apr 25, 2014 at 09:47 PM 0
Share

How are your axis and camera set up ? Do you know which axis "left" is and is it negative or positive ?

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

22 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Raycasting in a 2D side scrolling shooter 2 Answers

How do I make a Raycast attached to my mouse rotate an object with a script attached on the Y axis? 0 Answers

Raycast2D ignore one object 2 Answers

Why does BoxCollider2D distance depend on distance to camera center? 0 Answers

Raycast attracted to scene origin (0,0,0) 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges