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Question by Richard 3 · Oct 29, 2013 at 06:08 AM · windowskeyboardtouchscreenfullscreentouch screen

How to call windows native keyboard and have it ontop of a fullscreen build

Hi, I have built an application for a kiosk with a touch screen. At a point the user needs to enter some information. I need to call the native keyboard.

I call the keyboard using System.Diagnostics.Process.Start("osk.exe"); which works perfectly.

My problem is to get the keyboard in front of the unity player when published full screen. If I run the application in a window the keyboard is on top of the application as expected.

How can I get the keyboard to be on top of the application in full screen mode?

Any advice will be hugely appreciated.

Thanks

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avatar image ShadoX · Oct 29, 2013 at 07:03 AM 0
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Perhaps there's some way to switch the focus to the osk.exe ? Perhaps something like http://stackoverflow.com/questions/10898560/how-to-set-focus-to-another-window ?

avatar image roberto_sc · Oct 29, 2013 at 07:28 AM 0
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sorry for NOT answering your question, but have you thought about not using the native keyboard and use something like this?

avatar image Richard 3 · Oct 29, 2013 at 07:35 AM 0
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Thanks roberto_sc, I have tried this as well as make my own keyboard. The problem is I am rendering a webpage in my scene. These keyboards need to be assigned to the text field when selected. If i click on an text field in the webpage I have no way to tell Unity a text field has been selected.

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