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Does Win7 multitouch work in Unity 3.4+ or not?
According to the Unity 3.4 release notes, "Win7 touchscreen input now fully supported." I have been developing using Input.touches with no problem on Unity 3.5 for the iPad (through the Unity Remote 3 app and also by selecting iOS as the build platform, letting Unity convert to XCode, etc.). I have just acquired access to an Ideum multitouch table running Windows 7 and verified that multitouch applications work on the table. My Unity programs, built for Windows standalone, run on Windows, but the Input.touchCount is always zero and Input.touches is always empty.
I've spent many hours researching this question on the web--- it's a little confusing because a lot of people were asking about it before Unity 3.4, when it wasn't supported. Now it is supported, and I haven't found any indication that someone got it working.
Did anyone get it working?
Are there any bugs or gotchas that might make it look like it doesn't work? (One suggestion to set Input.multiTouchEnabled to true, rather than just checking it, didn't work.)
Are there any diagnostic programs that I could use to narrow down on the problem? How do Win7 touch events get into a Unity program, anyway? Can I follow that chain to find out where it's blocked?
Thank you for any help! -- Jim
Does the computer you're using support mul$$anonymous$$ch (i just skimmed so u might have said it (i'm just lazy and tired))? As of right now, most monitors do not support mul$$anonymous$$ch unless it is a tablet.
It does not work with multi touch. The changes that were made were to fix a few issues with the way we were translating to mimic mouse events and as such the release notes were incorrectly updated. It should however be possible to include the relevant libraries to get the information you need as a plugin.
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