Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Emirk · Apr 15, 2014 at 01:18 PM · simulationrealistic

Point me in the right direction: how do I create objects with meshes and textures all the way through like in real life?

I'd like to create an application that can twist and strech 3D objects and then cut right through them. An example:

Lets say I have tree. I'd like to be able to twist the tree by rotating each side in different directions. Afterwards I'd like to cut right through the tree and the pattern inside the tree should be what you'd expect in real life.

I realize a short answer as to how to do this might be very hard. I'm looking for a pointer towards some research or projects that could help me. Related terminology is also useful.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by MasterPDON · Apr 15, 2014 at 01:58 PM

The twisting effect may be possible if you use bones. probably 2 bones, one on each side of the tree. then, rotating the bones in opposite directions will cause the skinned tree to twist. As for the 'cutting through' part, you'll have to destroy that present twisted tree and then instantiate a tree that has already been twisted and cut in the modeling software. the transverse section of the tree should have a textured face where it was cut. no one would know it was a different tree. :)

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Emirk · Apr 16, 2014 at 08:21 PM 0
Share

I appreciate that, but it's the last part of your answer that is the most important. I'm not making a game, rather it's a complex application and the part of me discovering the pattern when cut through - that's something I can't possibly "fake" - I need to simulate it.

avatar image MasterPDON · Apr 26, 2014 at 11:09 PM 0
Share

YOU CAN'T..........Unless it's possible to split meshes and extrude edges (to make a face) during runtime.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Realistic water simulation 0 Answers

Are there options for more realistic down-sampling of textures? 1 Answer

Can I get the whitest point of an image within a shader, and use it for white balancing the image? 1 Answer

PID controller simulation? 0 Answers

Fluid Simulation 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges