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Realistic water simulation
What I want to do is make a water simulation where the will actually react with and prefab that has a collider. I also want small pieces of the water to break off and when they hit the ground they kind of squash down and break in to even more tiny bits of water.
Is it possible to create an easy water simulation that basically works like real water?
Possible, yes. Easy- not so much. This is a very broad question, and the fact that you are asking it here expecting some kind of ready-to-use solution suggests that you haven't done very much research into what you're trying to do. I recommend that you go away and read up on real-time fluid simulation, and when you have a decent handle on the mathematics involved, then you can have a go at implementing one in Unity.
Thanks for that, i will have a look at what you have suggested.
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