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Question by Lord_amateur · Jul 01, 2018 at 10:42 AM · instantiatetagprefab-instance

Instantiate an object correctly

I have written the script for instantiating an object as:

 IEnumerator SpwanCubes()
     {
         while (true)
         {
                    cube=Instantiate (cube, position, rotation) as GameObject;
                     cube.tag = id;
                        yield return new WaitForSeconds (spawnrate);
         }
        }

But This happens when the objects are instantiated alt text

Can somebody tell me a correct way to instantiate this object in such a way that I can assign a unique tag to the instantiated objects?

capture.jpg (14.6 kB)
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Best Answer

Answer by WinterboltGames · Jul 01, 2018 at 10:46 AM

Because you are instantiating the clone not the original prefab, try this...


 IEnumerator SpawnCubes()
 {
     while (true)
     {
         var cubeClone = Instantiate(cube, position, rotation);
         cubeClone.tag = id;
         yield return WaitForSeconds(spawnRate);
     }
 }
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