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Question by Robin-c · Feb 12, 2018 at 02:53 PM · instantiatetransform.positionprefab-instance

I need to move a clone of a prefab to a specific position after it instantiates

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class SpannerPickUp : MonoBehaviour {

 public int Value;

 public GameObject pickUpEffect;
  

 private void OnTriggerEnter(Collider other)
 {
    if (other.tag == "Player")
     {
         FindObjectOfType<GameManager>().AddSpanner(Value);

         //this new instance needs to move to a specific position
         Instantiate(pickUpEffect, transform.position, transform.rotation);
     

         Destroy(gameObject);

      
     }
 }   

}

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Answer by Darkforge317 · Feb 12, 2018 at 03:34 PM

Create a GameObject variable and make it equal to your instantiation.

 GameObject spawnedObject = Instantiate(pickUpEffect, transform.position, transform.rotation);


And then change the position of spawnedObject.

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avatar image Commoble · Feb 12, 2018 at 09:31 PM 1
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Alternatively, ins$$anonymous$$d of using transform.position as an argument to Instantiate, you can just use the position you want the object to spawn at

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