Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by TheBigBang · Jun 02, 2014 at 05:14 AM · adstesting

Disply ad not calling in Device

So i'm testing to see if the test ad from Chartboost will work on my android device, i build and ran it no ad appeared on my screen. I followed everything from the Chartboost documentation and also enabled test mode on the website. Here is the scripts that uses Chartboost. My question is do you know whats wrong in my scripts thats preventing to call the test ad?

Menu script where i call the interstitial

 using UnityEngine;
 using System.Collections;
 using Chartboost;
 
 public class Menu2 : MonoBehaviour {
 
 
         private Ray ray;
         private RaycastHit rayCastHit;
 
 
         void Update ()
         {
             
             if(Input.GetMouseButtonDown(0))
             {
                 ray = Camera.main.ScreenPointToRay(Input.mousePosition);
 
                 if(Physics.Raycast(ray, out rayCastHit))
                 {
                     if (rayCastHit.transform.name == "PlayButton")
                     {
                         Application.LoadLevel("Main Game");
                     }
                 }
             }
         }
 
     void Awake() {
         CBBinding.showInterstitial(null);
     }
 
     }


And the script where you put everything from the documentation all in one script

 using UnityEngine;
 using System.Collections;
 using Chartboost;
 
 public class Chart : MonoBehaviour {
 
     void OnEnable() {
         // Initialize the Chartboost plugin
         
         // Replace these with your own Android app ID and signature from the Chartboost web portal
         CBBinding.init("~~HASH~~", "~~HASH~~");
     }
     
     
     void OnApplicationPause(bool paused) {
         // Manage Chartboost plugin lifecycle
         CBBinding.pause(paused);
     }
     
     void OnDisable() {
         // Shut down the Chartboost plugin
         CBBinding.destroy();
     }
     
     
     
     public void Update() {
         if (Input.GetKeyUp(KeyCode.Escape)) {
             if (CBBinding.onBackPressed())
                 return;
             else
                 Application.Quit();
         }
     }
 
 }

If your wondering yes they are all on a gameobject not the same object though. If you know the problem it will be great to tell me, thank you!

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Chartboost_Craig · Jun 03, 2014 at 07:24 PM 1
Share

Hi there - quick suggestion on this: you may want to remove your app ID from your post (that's something you usually want to keep quiet).

I checked with our support $$anonymous$$m and see that you are in their queue! When they solve it for you can you post the answer back here? That will help other devs who may run into the same in the future.

avatar image meat5000 ♦ · Jun 03, 2014 at 07:25 PM 1
Share

Good catch.

avatar image TheBigBang · Jun 03, 2014 at 08:08 PM 0
Share

yeah good catch and okay

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

23 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Simple Timer 2 Answers

Stuck on this! Please help me out. 1 Answer

Trying to simply play this animation... Help please. 1 Answer

Native visual scripting? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges