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Question by
alexeyfedorenko · Oct 19, 2013 at 07:17 AM ·
texturefbxexport3dsmaxfbximporter
How to export FBX from 3dsMax to Unity3d with texturs applied to materials?
What i did: 1) create object in 3d Max, apply vray material with texture maps to it 2) textures are in assets/textures folder of my current Unity3d project 3) save .max to some other folder 4) export FBX tith "embedded media" to assets/textures folder 5) now here is a screen, what i have http://view.xscreenshot.com/cc9add85074c6d5e43ad2c52b00e0895 6) what settings should i apply in FBX import settings to have textures applied to materials? 7) or what tool/script/method should i use to achieve my goal? thank you in advance
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Answer by Benproductions1 · Oct 19, 2013 at 07:18 AM
Unity does not import "embedded media". You will have to export any media from your editor and re-apply it in the Unity Editor