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Question by kushal_kadaba · Apr 11, 2014 at 06:03 PM · sprite clipping

Change transparency of a sprite

I am creating a 2D game with a lot of sprites. I need fade-in and fade-out effects for these sprites.![alt text][1]

So, I tried adding a material with a diffuse shader and changing the alpha value. The problem I am facing is that instead of only the mesh changing the alpha value the entire sprite box is changing color and I am getting a black rectangle. Any suggestions? [1]: /storage/temp/25068-upload.jpg

upload.jpg (12.4 kB)
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avatar image robertbu · Apr 11, 2014 at 06:05 PM 0
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Not sure what you are seeing. Go back to the default sprite material, then try changing the SpriteRenderer.color.

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Answer by SpoonySpoonicus · Apr 11, 2014 at 10:18 PM

float speed = .01f; //the speed that your alpha changes (between 0 and 1, I think)

Color color = renderer.material.color;

color.a -= speed;

renderer.material.color = color;

Are you doing something like this in your script? If that isn't working, I would assume that your background color on your sprite isn't truly transparent.

Alternately, you could try using an image editor to create several copies of your sprite at different levels of opacity, add them to a sprite sheet, and use unity to create an animation of the fading effect.

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