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Question by sebasrez · Apr 10, 2014 at 09:05 PM · axisrotate objectforward

Y forward on rotation not X

I found this script on the forums which works for what I need but it sets up the X to look at the object while I need -Y to look at the object.

alt text

Anyone know what set up I could use to change this??

 private var mousePos : Vector2;
    
    
 private var screenPos : Vector3;
  
     function Update () {
     mousePos = Input.mousePosition;
     screenPos = Camera.main.ScreenToWorldPoint(Vector3(mousePos.x, mousePos.y, transform.position.z - Camera.main.transform.position.z));
  
     transform.rotation.eulerAngles.z = Mathf.Atan2((screenPos.y - transform.position.y), (screenPos.x - transform.position.x))*Mathf.Rad2Deg;
     }
rotation2.png (30.1 kB)
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Answer by robertbu · Apr 10, 2014 at 09:07 PM

Replace line 10 with:

 var  angle = Mathf.Atan2((screenPos.y - transform.position.y), (screenPos.x - transform.position.x))*Mathf.Rad2Deg;
 transform.rotation = Quaternion.AngleAxis(angle + 90.0, Vector3.forward);
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avatar image sebasrez · Apr 10, 2014 at 09:28 PM 0
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Thanks! this is it! I wish I had the 15 rep to thumbs up

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