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Question by boddole · Apr 07, 2014 at 09:22 PM · movementmeshbounds

Constraining GameObject Movement Inside a Mesh Volume

Hello everyone, I'm trying to find a way to constrain the movement of a gameObject within the "size" or volume of a mesh. I've seen renderer.bounds, but if the mesh is not square or rectangular, I don't see it as being a good solution.

I have 2 example pics below that (hopefully) show what I'm trying to accomplish. I'm not looking for a complete answer, just to be pointed in the right direction (concepts to learn, functions to understand, etc). Any advice is greatly appreciated.

In the pics below: the idea is that once a player gets close enough to a audio source, the GameObject with that source tires to move as close to the player as possible, constrained only by the boundaries of the mesh.

[1]: /storage/temp/24884-playermovingvertically.jpeg

playermovingvertically.jpeg (50.7 kB)
playermovinghorizontally.jpeg (56.2 kB)
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