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Question by Kantus · Mar 17, 2015 at 10:17 PM · c#animationerrormethod

Animation Error

Hi all,

I've got a script that causes an enemy to spawn a given Projectile Prefab whenever he sees the Player, and this projectile is meant to fly towards the enemy, with an Animation attached to it. It has only one animation, which loops constantly. Yet, when the Projectile is instantiated, I get:

 ThrownScimitar(Clone)' AnimationEvent has no function name specified

I looked it up online, and the most common result seemed to be the calling of a function by the animation, where that function did not in fact exist. But that puzzles me, for I can't remember adding any such function to my Animation (in fact I wasn't aware that was even possible). I presume there's something here I'm not understanding, so could somebody please help to enlighten me as to this matter?

Thanks Kantus

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