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Question by
tonycoculuzzi · Feb 16, 2016 at 08:06 PM ·
spritespritesrendertexturealpharender texture
Unity RenderTexture displays transparency when the front-most sprite contains alpha
I'm using a Camera with a target RenderTexture, rendering Sprites. The RenderTexture however, displays transparency when the front-most sprite alpha is less than 1, even if all the sprites behind it are fully opaque.
Is this a bug? Or is there a way around this?
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