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Question by Vadol · Nov 04, 2017 at 04:09 AM · uitexture2dspritesalphahits

"alphaHitTestMinimumThreshold" and "Sprite.Create" Issue

Hello, First thing Try this script:

     using UnityEngine;
     using UnityEngine.UI;
 
     public class testscript : MonoBehaviour {
 
         public Texture2D Tex;
         void Start () {
     
         GetComponent<Image> ().sprite = Sprite.Create (Tex, GetComponent<Image> ().sprite.rect, new Vector2 (0.5f, 0.5f));
         GetComponent<Image>().alphaHitTestMinimumThreshold = 0.1f;
     
     }
 }


  • add this script to your button gameobject (without text child)

  • place an alpha image to Texture2D

  • place this alpha image to the button image component too

  • make the Texture2D image readable in import settings

-------------------------------------------

now click play you'll see the button has issues with cursor & wrong position! is there any way to fix this ? i'm using the version 5.6.1f1

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avatar image MaxGuernseyIII · Nov 04, 2017 at 05:03 AM 0
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The way you phrased this question makes me think of when I was a kid and other kids would tell me to put my hand in front of my face.

avatar image Vadol MaxGuernseyIII · Nov 04, 2017 at 05:28 AM 0
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......was?

avatar image MaxGuernseyIII · Nov 04, 2017 at 06:22 AM 0
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@Vadol: Yes. "Was".

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Answer by Vadol · Nov 04, 2017 at 07:49 AM

nevermind I solved it !

the issue is that Sprite.Create 'was' set to Tight MeshType all what I needed is changing the MeshType to "Full Rect"

 GetComponent<Image> ().sprite = Sprite.Create (Tex, GetComponent<Image> ().sprite.rect, new Vector2 (0.5f, 0.5f),100,0,SpriteMeshType.FullRect);
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