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Question by
knuts1n · Apr 01, 2014 at 08:06 PM ·
texturesdynamicgenerationdrawing
Best way to dynamically generate textures?
Hello everyone. I am new to Unity, but somewhat familiar with C# from some years back.
I'm considering doing a project which involves allot of dynamically generated textures. They will change based on user's input. The textures need to incorporate text, images and possibly vector graphics.
What is the optimal method for drawing such rich content onto objects during run-time?
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