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Question by Le-nain · Oct 15, 2013 at 12:19 PM · dynamicgenerationbordersregion

How would you implement a dynamic region borders visualization system?

Hi,

For a project, I need to display the 3D borders of a region computed dynamically; my region is composed of multiple "region entities", each having a radius of influence, and I want to

  1. Make a union of all the influences of a given region

  2. Actually display this influence on the ground

Think of it as in Civ 5 influence borders (red-white on this example).

For now, I managed to do it by creating a texture per region, projecting the position and influence of every element contained in this region on it (making the union) and then displaying the texture on a plane. It works as intended, but there are a couple limitations:

  1. The texture obviously has to be fixed size, so the region as a whole can't be larger than an arbitrary "x" value (square)

  2. The rendering quality is not really optimal. I tried generating/disabling mipmaps for my generated texture, playing with qualities and stuff, but couldn't get better than this.

Shots of the current result (yellow outline):

From far above (result ok) far view

From closer (result less ok, due to texture limitations) close view

Anyone would have an idea on how to do this in a better way?

borders_closer.jpg (53.0 kB)
borders_top.jpg (44.0 kB)
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