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Can SCM-managed projects created in Pro be opened/modified in Unity Free/Indie?
Pro 2.6 added support for managing projects with external source control tools, and everything I've read makes it sound like a one-time thing that the Pro tool enables on a project. I understand I need to have a copy of Pro to make the project initially, but I'm wondering if that then requires everyone on the team to have Pro. Primarily:
1.) Distribution: Can a project created by Pro and checked into an SCM repo be checked out, opened, and used by the free tool?
2.) Contribution: Given #1, can the free client make changes to the project that can be checked back into the SCM repo without breaking anything for other clients (Pro or otherwise)?
Apparently new users can't create tags, so if someone wants to add something appropriate (maybe 'scm' and 'versioncontrol') that would be awesome.
Answer by Lucas Meijer 1 · Nov 13, 2009 at 12:03 AM
1) No. Technically it doesn't work, and the Pro license forbids mixing of Pro and nonPro licenses on the same project.
Thanks, that's what I was looking for (although the answer surprises me somewhat). Does this mean I can't legally create example projects in Pro and distribute them for people to download and play with (regardless of their version)? If I make such a project in Pro and enable SC$$anonymous$$ for my own maintenance purposes, would this make it impossible for folks using Indie to download and use them?