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Question by Azaroth · Mar 26, 2014 at 03:51 PM · fpsnetworkupdate

Update Network Problem

Hello so i have this:

 void Update () {
 
     if(Input.GetAxis("Vertical") != 0 || Input.GetAxis("Horizontal") != 0){
         MovementDirty = true;
     }
 
 }
 
     
 void FixedUpdate() {
         
     if (MovementDirty) {
 
         //Send Data//
         MovementDirty = false;
                 
     }
             
 }

And i wanted to check it directly using the FixedUpdate, but the fps went downtown. But with this way it works. Shouldn't it be the opposite?

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Answer by fholm · Mar 27, 2014 at 09:33 AM

Things which run in Update() run on every rendered frame, things that run in FixedUpdate() runs a set times per second.

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