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Update Network Problem
Hello so i have this:
void Update () {
if(Input.GetAxis("Vertical") != 0 || Input.GetAxis("Horizontal") != 0){
MovementDirty = true;
}
}
void FixedUpdate() {
if (MovementDirty) {
//Send Data//
MovementDirty = false;
}
}
And i wanted to check it directly using the FixedUpdate, but the fps went downtown. But with this way it works. Shouldn't it be the opposite?
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Answer by fholm · Mar 27, 2014 at 09:33 AM
Things which run in Update() run on every rendered frame, things that run in FixedUpdate() runs a set times per second.
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