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Question by
pt39 · Mar 25, 2014 at 07:47 PM ·
meshblenderexportdistortion
Blender Imported Object Distorts On Rotation
I imported a .blend file (blender 2.68) into Unity (4.3.4.f1). It is a hand that has an armature that allows me to rotate the fingers. When I rotate a finger in unity, the mesh becomes distorted at the base of the finger. This does not happen in blender though.
The only import setting that is not default is the Rig Animation Type, which needs to be set to Legacy or Generic to access the armature.
Here is a screenshot from blender and unity that illustrates my problem
handdistortion.jpg
(166.4 kB)
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