- Home /
Blender import issue
Hi, I have watched tons of tutorials and read other questions but none help. When i export my blender model to my unity assets it is missing faces for some reason. I have tried exporting it as a .dae, .fbx, .ply, .3ds, .stl, .obj, and a .x3d none have worked. Please help.
Thanks
Answer by Jake-GR · Dec 28, 2011 at 07:04 AM
Check the normals of the faces, Blender renders backfaces, but Unity will not. Ctrl+N in EDIT mode will recalculate the normals, in some models you may still need to select the offending faces flip the normals.
Your answer
Follow this Question
Related Questions
Blender Mesh rotation 3 Answers
Blender Imported Object Distorts On Rotation 0 Answers
Importing from Blender to Unity - Model looks different? 1 Answer
Blender to unity issue 1 Answer
Blender gun imported to unity looks incredibly weird 2 Answers