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Access GameObjects Parents and Childs from any level of hierarchy
Hi there, I am having a hard time trying to access an object from a script. The hierarchy levels looks something like this
parent
child_0
child_2
child_1
I have a Script attached to child_1
, with a collision controller. How can I access to child_2
from the script in child_1
to enable child_2
, which is disabled by default? I have tried a few ways, but I can't figure it out. I can, for example, do something like (I didn't try it, I don't know if this works):
GameObject.Find("parent").gameobject.GetComponent<Transform>().GetChild(0).gameobject.getComponent<Transform>().GetChild(0).gameobject.setEnable(true)
But I suppose there should a way to access it from child_1
.
Your code bit seems to be unneccessarily complex, and GetComponent is pretty expensive ;)
How about just keeping a reference to the child GameObject, or child's component, in a script?
Also, you can always use transform.parent for the direct parent or transform.root for the root parent of the whole hierarchy.
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