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Question by sotha_sil · Mar 25, 2014 at 06:12 PM · getcomponentparent and childpolymorphism

Parent class in getcomponent

Hello, for logical operations I have class called Brain and for each individual puzzle i have individual child classes of brain for example public class Puzzle 1: Brain {}

now I also have trigger objects, and trigger objects invoke function called "StartBrain" that is part of parent class on a game logic object. Because I don't know what will be the name of the script that is attached to logic object (Puzzle 1 or Puzzle 2), I use target.sendmessage("StartBrain", Parameters) to invoke this function on an object.

Now I was wondering if it is possible to use polymorphism with something like this. target.getcomponent().MyFunction();

and target has child class attached to it, so that I can call a child class as a parent class, and invoke the method in parent class.

I know unity uses something similar with colliders, where parent Collider class can be used for collision detection, regardless of whether object has child classes like boxcollider or sphere collider. But I don't have strong enough grasp of polymorphism theory to figure out how to do it myself.

If anyone can help me with this, it would be awesome

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avatar image sotha_sil · Mar 25, 2014 at 06:14 PM 0
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Basically my problem is that I want to write a function call that does not rely on you knowing the name of the child class.

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Answer by shadesbelow · Sep 26, 2014 at 10:10 PM

Using events would be an efficient solution.

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avatar image robertbu · Sep 26, 2014 at 10:12 PM 0
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Another Events and Delegates reference (with yet other references):

http://answers.unity3d.com/questions/600416/how-do-delegates-and-events-work.html?sort=oldest

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