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Question by angralon · Jul 15, 2015 at 09:09 PM · webglkeyboardchrome

How to check for pressed keys in WebGL?

Hi there,

In my project i check if a configured key is pressed during update as follows:

 void Update() {
   if(Input.GetButton("Player 1 left")) {
     ExecuteAction();
   }
 }

When i "Build and Run" for WebGL and test the controls in Chrome (43.0.2357.134), the keypress is not recognized.

For my button configurations i use the "asdw" keys - this configuration works fine in the editor.

I already tried to set the focus on the canvas as follows, but still nothing fires:

http://gamejolt.com/community/forums/topics/unity5-webgl-game-doest-take-keyboard-focus/9253

http://forum.unity3d.com/threads/urgent-webgl-keyboards-event-not-working-when-in-a-iframe.299215/

Is this a known problem?

Thanks - Michael

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Answer by angralon · Jul 19, 2015 at 01:25 AM

Nevermind, i used the wrong platform compilation constant, so my code was not even compiled.

Make sure to always use UNITY_WEBGL when working with WebGL ;)

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