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Question by
ryanas · Nov 06, 2013 at 12:22 AM ·
fbxanimationsexternal controller
Animation on a child controlled by a gameObject
I've recently encounted the issue whereby my imported .fbx file was imported at -270 degrees. I've applied the Unity fix of making it a child node of an empty GameObject. However, with my character controller now in this empty GameObject, how can I apply animations on my model which is in the GameObject?
I'm quite new and the only way I know how to implement animations is by using the Third Person Controller which is dependent on a Character Controller.
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