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Question by Wallhalla · Mar 23, 2014 at 03:35 PM · animationblender

Blender Animation in Unity Problem

Unity v. 4.3.4 Blender v. 2.7 Windows

Hello,

I was surfing through different Forums now, but none of the answers helped me out.

I modelled a little windmill and i made one simple animation where the blades rotate (just 3 Keyframes in Blender). Then I exported it via fbx into unity. Settings like recommended: Mesh, All Actions, Animations, no default take. I get the message in unity "No animation data available in this model"

So I looked around what others did... Doing it with the action editor with set up a name, click on F... did not work...

The only thing is, when I export with default take, the animation do not work ingame but i see it in preview of the model´s inspector...

can someone help what i do wrong?

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avatar image qbetti · Jun 11, 2014 at 09:11 AM 0
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Hi,

I have the same problem, and I wonder if you have got a solution since you posted this message.

Thank you for you answer

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