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Lightmap equal to the the realtime shadow
Hi guys, i'm relatively new at unity, and i ran into a problem with shadows. My problem is that i have 8 lights that have to cast shadows, but that obviously takes a lot of processing power. All the objects on the scene are static. My thought is, unity have to reprocess all the real-time shadows because the objects can move, but at my scene they don't, why can't i make the unity process the shadows once. I saw that there is the lightmap option, but the lightmap never looks like the realtime shadows. If someone understood my problem, please help.
Ps:Sorry about my English.
What do you mean by "but the lightmap never looks like realtime shadows" Are the baked shadows darker or more bright than the realtime shadows? Please elaborate.
Answer by Nyro1 · Nov 21, 2011 at 04:26 PM
the lightmap is usualy darker. the shadows never look the same, sometimes they are pixelized, sometimes they don't exist. i read about lightmapping, saw some tutorials, and all i saw was people trying to make scene look more beautiful, with global illumination and ... but thats not what i want, i just want to change the real-time shadows for baked shadows without changing the scene.
Answer by Ludiares.du · Nov 21, 2011 at 05:13 PM
Try playing with the settings. And please, don't post comments as answers.
sorry. I played with the settings and is never the same. There is no way to get the lightmap the editor creates every frame?
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