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Unity Web Player streaming issues
I've been developing a streamed game and I've found a very strange bug. When the network is strained, there are cases where the player seems to stop streaming in the next scene. I have a progress indicator appear when you attempt to move to the next scene and it is frozen at whatever percentage the streamed level was at.
As far as I can tell, I have no control over the web player when it streams down scenes other than the order they come down. Worse yet, I don't think I'm able to "restart" the streaming if there is a spike in a person's connection. My tests are showing that the player stops streaming the file and you are unable to continue forward.
What are my options? I have a rather large game running in the web player so I don't want to just have players restart the whole player.
Also, just to clarify, the web player is not crashed. I can move to previous scenes just fine.
Answer by Anthony.IG · Nov 02, 2012 at 12:59 AM
Well, I've been playing with two builds of the game, one that is offline meaning no server connection code just streaming and one that is "online" with both. I can't seem to get a single issue with the offline build.
So I'm concluding that there is a problem somewhere with our server code causing a strange issue that is killing the player streaming somehow. Its not the web player itself.
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