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Question by Hoboreload · Mar 17, 2014 at 12:03 PM · error

Error for playerPhysics

Hi, Im only new to unity so I cant find out what is wrong with this code. Thanks if anyone can help me it would be appreciated thanks. The error is:

Assets/Scripts/PlayerController.cs(27,29): error CS1525: Unexpected symbol `playerPhysics'

using UnityEngine; using System.Collections;

[RequireComponent(typeof(PlayerPhysics))] public class PlayerController : MonoBehaviour {

 //Player Handling
 public float speed = 8;
 public float acceleration = 12;

 private float currentSpeed;
 private float targetSpeed;
 private Vector2 amountToMove;

 private PlayerPhysics playerPhysics;

 void Start () {
     playerPhysics = GetComponent<PlayerPhysics>();
 }

 void Update () {
     targetSpeed = Input.GetAxisRaw ("Horizontal") * speed;
     currentSpeed = IncrementTowards(currentSpeed, targetSpeed,acceleration); 
 
     amountToMove = new Vector2(currentSpeed,0)
     playerPhysics.Move(amountToMove * Time.deltaTimes);
 }

 // Increase n towards target by speed
 private float IncrementTowards(float n, float target, float a) {
     if (n == target) {
         return n;    
     }
     else {
         float dir = Mathf.Sign(target - n); // must n be increased or decreased to get closer to target
         n += a * Time.deltaTime * dir;
         return (dir == Mathf.Sign(target-n))? n: target; // if n has now passed target then return target, otherwise return n
     }
 }

}

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