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Question by BraveVN · Mar 13, 2014 at 08:59 PM · pause menumain menu

When I "Pause" game, it return to Main Menu

I have 4 scenes: - Scene 0: Main Menu. - Scene 1 to 3: Level 1 to 3. I follow a Youtube tutorial to create a "Pause Menu" with "Resume", "Main Menu" button in each level with Escape Key, when I press the button, the Pause Menu appear and immediately the Main Menu scene is loaded. How can I fix it ? Thanks.

Here is my Pause Menu code:

 using UnityEngine;
 using System.Collections;
 
 public class PauseMenu : MonoBehaviour {
     public GUISkin mySkin;
     private Rect windowRect;
     private bool paused = false, waited = true;
 
     void Start(){
         windowRect = new Rect (Screen.width / 2 - 100, Screen.height / 2 - 100, 200, 200);
     }
 
     void Update(){
         if(waited)
             if (Input.GetKey (KeyCode.Escape)) {
                 if (paused) paused = false;
                 else paused = true;
                 waited = false;
                 Invoke("waiting", 0.3f);
             }
         if (paused)
                         Time.timeScale = 0;
                 else
                         Time.timeScale = 1;
     }
 
     void waiting(){
         waited = true;
     }
 
     void OnGUI(){
         if (paused)
                         windowRect = GUI.Window (0, windowRect, windowFunc, "Pause Menu");
     }
 
     void windowFunc(int id){
         if (GUILayout.Button ("Resume"))
                         paused = false;
         GUILayout.BeginHorizontal();
         if (GUILayout.Button ("Option")) {
                 }
         if (GUILayout.Button ("Quit")) {
                 }
         GUILayout.EndHorizontal();
     }
 }
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avatar image hamcav · Mar 13, 2014 at 09:21 PM 0
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the error must be somewhere else because i couldnt find a problem in the script that would cause your mentioned issue. Can you post where you do a "Application.LoadLevel()" stuff.

avatar image BraveVN · Mar 14, 2014 at 01:35 AM 0
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Sorry, I find out where the error is. In my another script, I use Escape $$anonymous$$ey to return to $$anonymous$$ain $$anonymous$$enu. So I just need to change the button and no more problems. Thanks

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Answer by rayith · Oct 21, 2020 at 04:49 AM

try adding ` using UnityEngine.SceneManagement;

Example:

 using UnityEngine;
 using System.Collections;
 using UnityEngine.SceneManagement;
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Answer by Skeptep · Oct 21, 2020 at 05:10 AM

see if the buttons outline reaches the other one

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