Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This post has been wikified, any user with enough reputation can edit it.
avatar image
0
Question by meatxsuck · Jan 13, 2013 at 03:15 AM · c#main menu

Main Menu 3d text

hi I'm from chile and I'm making a menu with 3d text and programmed in C #, my question is that when clicking "jugar" I want the camera to pan 180 degrees to point toward another wall where haigan other options or be dragged into another wall to see other options. N addition to this I would like to know how to name the player, and I use a multiplayer function. Here is the code for that can help me.

thanks

using UnityEngine; using System.Collections; public class Main : MonoBehaviour { public int number = 0; private GameObject Jugar, Multijugador, Salir; private void Start() { Jugar = GameObject.Find("/casa/madera larga menu/Jugar"); Multijugador = GameObject.Find("/casa/madera larga menu/Multijugador"); Salir = GameObject.Find("/casa/madera larga menu/Salir"); } private void Update() { switch(number) { case 0: Jugar.renderer.material.color = Color.red; Multijugador.renderer.material.color = Color.red; Salir.renderer.material.color = Color.red; break; case 1: Jugar.renderer.material.color = Color.white; Multijugador.renderer.material.color = Color.red; Salir.renderer.material.color = Color.red; break; case 2: Jugar.renderer.material.color = Color.red; Multijugador.renderer.material.color = Color.white; Salir.renderer.material.color = Color.red; break; case 3: Jugar.renderer.material.color = Color.red; Multijugador.renderer.material.color = Color.red; Salir.renderer.material.color = Color.white; break; } if (Input.GetButtonDown("Fire1") && number != 0) { switch (number) { case 1: //Jugar clickeado break; case 2: //Multijugador clickeado break; case 3: Application.Quit (); break; } } } }

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image cdrandin · Jan 13, 2013 at 04:00 AM 0
Share

you could just do camera.main.transform.rotation to control where you want to rotate the camera. This controls the '$$anonymous$$ain Camera' object which is the only object when creating a new scene. If you would like to accept some sort of input for text you would still use the Input method, but now when you receive input Unity stores the letters as values, which you just need to then convert these values to some standard form text which you probably just want UTF-8, which is standard.

This should help get you started http://docs.unity3d.com/Documentation/ScriptReference/Input-inputString.html

avatar image meatxsuck · Jan 13, 2013 at 04:09 AM 0
Share

I could show the code after

case 1: / / Jugar clicked

please to move in 180°

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

9 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Distribute terrain in zones 3 Answers

Flip over an object (smooth transition) 3 Answers

Check if Mouse is on the buttons 2 Answers

How can i move the camera smooth like flow up and behind the player when clicking the escape key ? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges