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GetThreadContext failed error, happens only in play mode, only on one single project?
I've read about these GetThreadContext errors happening because of antivirus software, however testing things I found out that the error I got only happens with a certain project, even when antivirus software is turned off.
At first I thought it was a script issue, but removing all potential troublemakers from the scene and starting the game still results in a dozen of those error messages popping up.
Any idea as to why this would happen?
EDIT: making a new empty scene in this project(only one camera in it, as it is by default), still gets me the error, so it is definitely not script related. Why is this only happening on a single project?
Answer by MaT227 · Mar 22, 2013 at 08:04 AM
It seems that the solution is here : GetThreadContext failed solution
Oh this might be good. I uninstalled avast a while ago and it fixed the issue, but I'm very disappointed in my current antivirus, so I'll definitely give that fix a try. Thanks!