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importing max animation without translate
i make a model included animation in 3ds max(at position (0,0,0) )
then import that model in unity
when i play animation , that model move to 0,0,0
i don't want to translate . but want animation at freeze position
how can i solve this problem. in max? or in unity?
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Answer by MaddyGm3R · Jul 06, 2013 at 09:06 AM
put your model object in a parent empty gameobject and that object at 0,0,0 local position. The animation should play fine now.
emptygameobject
your model here ( transform at 0,0,0 )