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"Import Smoothing Groups" Broken?
When importing a model from 3ds max and choosing to import the normals, the polygons do not retain their smoothing groups. Some faces will be smoothed and some will be faceted. I've tried many settings and I just cant get a multi-smoothing-group poly from Max to display properly in Unity. The only way is to use one smoothing group per mesh, or none. Am I missing something?
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