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Question by NReed · Feb 28, 2014 at 07:27 PM · normalssurfaceshader

How to get vertex normal in surface shader

Is it possible to get access to the world-space vertex normal, in a surface shader that also uses a normal map?

Writing Surface Shaders lists a worldNormal member, but it sounds like this is the normal from the normal map, transformed into world space, rather than the original vertex normal.

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