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Question by Riley 1 · May 16, 2011 at 02:10 AM · particlesgravitywind

Create Twisters that Move and sucks the player up

Hey all,

I am fairly new to unity but have gotten a good grasp on the basics. What I want to do is this;

I want to create a particle effect tornado that moves around randomly and sucks up and kills the player if they get close enough.

The tornado would probably by a combination of particle effects.

I want the 'suck' from the tornado to get stronger as you get closer so probably multiple wind/gravity zones that affect the player.

Also probably just an invisible box inside the tornado with a box collider with a basic kill/damage script.

SO how could I do all this? Is there any tutorials for this type of thing? I could probably work out particles and the kill script on my own, but have no idea how to get the character sucked up.

regards,

Riley Morse

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Answer by DaveA · May 16, 2011 at 03:35 AM

I wrote this for Unreal over 10 years ago, but the concepts are pretty similar, it might be of some help at least conceptually: http://darendash.home.comcast.net/~darendash/CycloneTutorial.html Swap Y and Z axes.

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avatar image Joshua · May 16, 2011 at 06:28 AM 1
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Nice guide, but couldn't you create a single rotating zone/trigger with a force in one direction ins$$anonymous$$d of four, since in unity one can rotate zones?

avatar image DaveA · May 16, 2011 at 02:39 PM 0
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Possibly, I haven't played with Unity wind yet. You might need to trigger gravity off when entering the zone if you want them swept off the ground

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