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Question by tBureck · Feb 26, 2014 at 10:46 AM · animation2drigidbody

Rigidbody2D: AddForce(0, y) adds different forces with animation although y is fixed

Hey guys,

I've participated at my first game jam last weekend and tried to finish up my first game. It failed due to some different reasons and I'm still left with an issue I can't really address.

I have a Rigidbody2D that can walk and jump. Everything worked fine until I added a "walking" animation that would simply rotate the characters legs back and forth. When this game object plays the walking animation it would suddenly jump much higher than it should. The added force however is constant as you can see in the code below.

When I disable the animation it works as intended again, so it must have something to do with the animation. I tried to activate the "Animate physics" property (although that wouldn't make that much sense anyways) but that didn't change anything. So, finally here is the code (hosted in Gist):

https://gist.github.com/tbureck/1b18d73de963b6dee9a1

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