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Rebounding Hinge Joint 2D
Basically, I've been trying to attach a object to a character object with a Hinge Joint 2D component; so that when the child object collides against another object, it will bend at an angle depending on the angle it collides with until it moves away from the object and pulls back/springs to the position it was at without rotating. Is there any way to do this with a 2D hinge joint or should I be using something else?
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