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I found the i put a null in another script and i forgot about it
gameObject are not referenced
I have this script in my prefab, after i instantiate it all works good, but can't reference the gameObject itself outside OnCollisionEnter2D().
 public class getCollisionBall : MonoBehaviour
 {
     getData dataCol = null;
     void OnCollisionEnter2D(Collision2D colInfo)
     {
         if (colInfo.gameObject.name.Contains("Player"))
         {
             dataCol = colInfo.gameObject.GetComponent<getData>();
             dataCol.hittedBall = gameObject;
             Debug.Log(gameObject); //THIS WORKS! is the gameObject
             
             dataCol.vanish = true;
             Debug.Log(gameObject); //THIS WORKS! is true
         }
     }
 
     void Update()
     {
         if (dataCol != null
             && dataCol.hittedBall != null) {
             Debug.Log("GAMEOBJECT HERE"); //THIS NOT WORKS! is null, but i excpet the gameObject here
         }
         if (dataCol != null
             && dataCol.vanish) {
             Debug.Log("VANISH HERE"); //THIS WORKS! is true
         }
     }
 }
 public class getData : MonoBehaviour
 {
     public GameObject hittedBall = null;
     public bool vanish = false;
 }
@DiegoSLTS i have updated the question with getData
never$$anonymous$$d, problem on my side. Closed
Answer by cgklutts · Dec 25, 2019 at 02:44 PM
From what I gather you need to change...
 dataCol.hittedBall = gameObject;
To this...
  dataCol.hittedBall = colInfo.gameObject;
Answer by secchierojacopo · Dec 25, 2019 at 03:10 PM
thanks for the help, but this is not what i want @cgklutts.
I want to pass the current gameObject owner to the dataCol structure.dataCol.hittedBall = gameObject it's fine, in fact dataCol.hittedBall contain correctly the object if i try to read from onCollisionEnter2D()
But if i try to read from Update() i get null and Debug.Log("GAMEOBJECT HERE") never happen.
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