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Question by Stealthygolem · Dec 12, 2014 at 06:32 PM · c#gameobjectinstantiatereference

How to SetActive(false/true) on an instantiated object, being a clone?

Hello! I need to find a way to reference an instatiated object, but I am having a hard time finding it out by myself. So, this is my current instantiation code:

         GameObject player1Target;
         player1Target = (Instantiate(player1, new Vector3(spawnPointP1.transform.position.x,
                                                           spawnPointP1.transform.position.y
                                                           ,-0.9f), Quaternion.identity)) as GameObject;

As you can see, it's being spawned as a "GameObject". This is all fine and dandy, but I want to instantiate it and SetActive(false). This is because the first thing that happens after you start the game, you will be thrown into the world map, where you can pick a stage to start in. I want these characters to be SetActive(true) whenever they are thrown into a stage.

How do I reference these instantiated gameObjects intelligently?

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Answer by fafase · Dec 12, 2014 at 06:50 PM

This is fairly trivial:

 GameObject obj = (GameObject)Instantiate(prefab);
 obj.SetActive(false);



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avatar image fafase · Dec 12, 2014 at 06:58 PM 0
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Any error?

avatar image Stealthygolem · Dec 12, 2014 at 07:02 PM 0
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Ok, I just have to have done something wrong earlier. Because I tried this earlier on, but it worked now, for some reason. I'm sorry about that. Thank you for your help, though. Cheers.

avatar image wasicool7 · Aug 01, 2016 at 11:32 AM 0
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Hi, would it be possible for you to convert this to Java. please and thank you :)

avatar image fafase wasicool7 · Aug 01, 2016 at 08:53 PM 0
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  var obj : GameObject = Instantiate(prefab);
  obj.SetActive(false);

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