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Modeling for Unity 3D?
I am very new to Unity 3D. Before i start making models for my game, i want to know how big i should make objects? How do i get a model to reference: Like a character?
I have had some scaling issues, with animations, the Physics of the model etc. How do i start? Thanks!
Answer by getyour411 · Feb 20, 2014 at 10:20 PM
The Unity standard scale is generally referred to as 1 game unit = 1 meter. So if you place the default primitive cube in a scene, consider that to be 1 meter tall, thus a fairly tall characterPlayer might be 2 cubes tall.
Would that have any kind of effect on the Physics? I am trying to make a character, but have no idea where to even start. Or how big to make it. I am also using the First Person Controller that comes with unity.
Depending on the accuracy you are going for (if you don't use the default) you might need to adjust some physics calcs. Pretty good summary here
http://answers.unity3d.com/questions/301659/how-to-scale-down-physics-engine.html
But again, that's if you DONT used standard