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Question by BTStone · Aug 12, 2012 at 08:22 PM · 2dresolution

How to "high res" your 2D iPhone Game on Unity?

Hello there folks. I got a little question.

Me (programming) and two of my colleagues (artists) are about making a game for the iPhone 4. We built a theoretical framework of the design and the features. I am not that Unity-Newbie anymore and can handle some programming-things. The problem is more about the Assets.

How exactly do we/the artists have to make the graphics look high res for 2D? What kind of settings do they have to make in Photoshop/Illustrator/Gimp/whatevertheyuse?

We are working with three 2D PlugIns:

  • ex2D for the overall development

  • SmoothMoves for the CharacterAnimation

  • Uni2D for most of the LevelDesign and Physics of the Level

and we fooled around a bit with them and their illustration, but we kinda don't really know if that is "high res".

Could anyone help out?

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avatar image AnXgotta · Aug 13, 2012 at 02:10 AM 0
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I would also like to know this please.

avatar image mamoniem · Aug 13, 2012 at 02:47 AM 0
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the plugin will not make it pretty more than it is ..! you should make your best in the drawing package ( like photoshop) & then compress the imported assets as PVRTC-4-bits and dont forget to disable generating mipmaps if you dont need

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