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RenderTexture.SetActive causing performance issue. android profiler
When I rain android profiler on my scene, I am seeing RenderTexture.SetActive taking up 63.2% and ~24 ms, but I am not using RenderTexture anywhere in the scene. This causes the game to lag really badly. This performance issue also only appears in some android devices. It comes up in Galaxy tab 2 10.1 in and 7 in, but doesn't affect Nexus 4, Kindle HD, and Kindle HDX.
Anyone ran into similar issue with RenderTexture.SetActive?
Thanks
Answer by ghostnova · Feb 26, 2014 at 05:44 PM
I get a similar behavior but it's also noticeable in the Editor. I'm not using RenderTexture anywhere in the scene yet the profiler spikes 15ms often. Let me know if you find a solution.
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