Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by RyanAchtenSoma · Sep 22, 2015 at 04:59 AM · audiovideoruntimelicensingformat

Media Formats and Licensing in Unity

Hi Unity Community

I am working on a project that requires importing a variety of media, including audio and video formats, at runtime. I have video and audio import functionality working fine, however these currently only account for the open format .ogg (used for both video and audio).

How may I extend this to account for more standardised video formats (i.e. .mp4/.avi) and audio formats (i.e. .mp3/.aif)? I have read previous posts stating that the .mp3 issue is due to .mp3 licensing restrictions, is this an issue in general when accounting for these file formats? And if so what is the best practice for implementing this?

The docs suggest that components such as Raw Image/Audio Source etc should be able to account for these formats, however I have thus far been unable to import and stream them at runtime using the WWW class. Simply using converting media to .ogg isn’t really an option for my use case.

Many thanks in advance,

Ryan

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image RyanAchtenSoma · Sep 27, 2015 at 11:27 PM 0
Share

Just to clarify the Simply using converting media to .ogg isn’t really an option for my use case:

I was hoping that I would be able to retain the original media to avoid having to subject it to further compression or changing its encoding as well as to avoid wait time while media is being converted (although this would be passable as a background process).

However, in the interest of keeping this as open as possible and to avoid licensing restrictions, using .ogg might be the best practice. It has been suggested that I could potentially leverage conversion servers/API's to achieve during runtime; does anyone know of any precedents for dong so? It would be great to get some community feedback on this matter

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

28 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Export objects to a .3DS file at runtime 1 Answer

Why video does't have sound on runtime? 2 Answers

playing audio from a video clip 0 Answers

What are the best codecs and formats for importing video? 0 Answers

Windows standalone build fails to load VideoPlayer 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges