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Question by BillyMFT · Mar 14, 2013 at 03:01 PM · animationguigameframeretina

create game and watch style frame by frame animation

Hi all,

I'm creating a game and watch (ie donkey kong) style of game for iPad. I built it all in xcode but I've decided to port it for Unity for more output options.

In xcode I set up a whole lot of UIImageViews - 1 for each frame of the character animation - put them all in arrays, and would simply show and hide the images as the player moved around. I am wondering what the best way to do this in Unity would be? Should I use GUI Texture objects or planes with textures attached? Or something else?

Thanks in advance

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avatar image BillyMFT · Mar 14, 2013 at 03:23 PM 0
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I have edited the question to remove the second question about retina displays. I'd rather not use a 3rd party toolkit because I like to know exactly how it all works if things go wrong.

I think the remaining question is pretty - maybe even very - specific.

Thanks

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