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Question by lukewilliams · Feb 19, 2014 at 01:35 PM · collisionplayeronparticlecollision

Cannot get a collision with my player

Hi I'm trying to get a collision between my player and another gameObject. I've added the script to the player, a collider to the player, and a collider to the object. I've tried different types of colliders but no matter what I cannot get a collision. Here's my current version of the code:

 function OnCollisionEnter(col : Collision)
 { 
      
      Instantiate(explosionPrefab, this.transform.position, this.transform.rotation);
      Destroy(col.gameObject);
          
 }

I also tried getting OnParticleCollision to work. Copied and pasted the example code from the unity docs, added the script to the object I was hitting with the particles, and the following happened: When I used the standard asset flame as the particle emitter, I could get OnParticleCollision to work. But then I tried using the lightning emitter from the Procedural Examples folder on asset store, I no longer got collision. Here's my particle collision code:

 function OnParticleCollision(GameObject)
 {
     
     Destroy( gameObject );
 }

No idea what I could be missing. Any help much appreciated. Cheers

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Answer by clunk47 · Feb 19, 2014 at 06:52 PM

Is your player a rigidbody or a CharacterController? If it's a CharacterController, try using OnControllerColliderHit. Note: This only detects collisions while controller is moving.

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Answer by Stormizin · Feb 19, 2014 at 01:37 PM

Did you add the Collider Physics and RigidBody to the objects that you are trying to collide?

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