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Keep OnParticleCollision on but turn off general collision?
I need OnParticleCollision to work, which it does (finally), but I can't seem to separate it from general collisions. My wolves have OnParticleCollision such that they are destroyed when hit by particles, but for some reason when my player bumps into them they start rolling around and sometimes start flying. the wolves have rigid bodies, gravity on, collision detection set to either discrete or continuous dynamic, and capsule colliders on. There are no scripts attached to them regarding general collision. What should I do?
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