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Question by jeff.fnd · Feb 19, 2014 at 12:20 AM · movementinputmovekeyboardclicktomove

Add keyboard input in ClickToMove

How to add keyboard handling in this script Click To Move.

I would like to move using the AWSD keys also.

The player only needs to move going forward, move to the left, it turns the body into left and goes ahead normally.

 using UnityEngine;
 using System.Collections;
 
 public class ClickToMove2 : MonoBehaviour {
     
     public float speed;
     public CharacterController controller;
     private Vector3 position;
 
     void Start () {
         position = transform.position;
     }
 
     void Update () 
     {
         if (Input.GetMouseButton (0)) {
             locatePosition();
         }
         moveToPosition ();
     }
 
     void locatePosition()
     {
         RaycastHit hit;
         Ray ray = Camera.main.ScreenPointToRay (Input.mousePosition);
 
         if (Physics.Raycast (ray, out hit, 150)) {
 
             position = new Vector3 (hit.point.x, hit.point.y, hit.point.z);
             //Debug.Log (position);
         }
     }
 
     void moveToPosition()
     {
         if (Vector3.Distance (transform.position, position) > 1) 
         {
             Quaternion newRotation = Quaternion.LookRotation (position - transform.position);
             
             newRotation.x = 0f;
             newRotation.z = 0f;
             
             transform.rotation = Quaternion.Slerp (transform.rotation, newRotation, Time.deltaTime * 10);
             controller.SimpleMove(transform.forward * speed);
             animation.CrossFade("run");
         }
         else
         {
             animation.CrossFade("idle");    
         }
     }
 }
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