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Question by Michio-Magic · Aug 13, 2015 at 03:56 AM · movementinputkeyboard

input.GetAxis (float) not working, but Raw works.

I have been scratching my head for a while on this one: My Input.GetAxis is not working. I have hit reset in the Input Manager, and renamed the duplicates of Horizontal and Vertical to HorizontalJoy and VerticalJoy, but that was not the problem.

here's a simple example script that only prints "0" in my console, when I have the program running and press a or d or left arrow or right arrow... i know it is supposed to be a float value between -1 and 1 (returning to 0 if not pressed).

 function Update () {
     Debug.Log (Input.GetAxis("Horizontal")); 
 }

If I change it to "Vertical" same thing... it will only print "0".

But, if I add "Raw" , Input.GetAxisRaw("Horizontal"), then yes it does show, -1, 0, and 1, if I press a, or d, or arrow keys. So this proves the program is running, and it CAN read the keyboard,; it just does not want to give me the float values of GetAxis.

I'm ungraded to 5.1.2.

Please help if you have any ideas. if I cant figure this out I'm stuck with integers of -1, 0 or 1 for movement.

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Answer by Michio-Magic · Aug 13, 2015 at 08:10 PM

It's still a mystery why it did not work in my first project. After making an all NEW project, the Input.GetAxis worked fine... so if you have this problem i guess that is the answer.

Unfortunately, I had to rebuild my entire OLD project into the NEW project.

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